*Sardaukar the Uruk-Zaugurz* Date: May 12, 2002 > Some fordfighting! You begin to see some clouds. The ground is frozen solid. * W C>say FOREDFIGHTING! Ok. * W C>n A Rock-bristled Riverside Exits: north, east, south, west. * W C>n A Path along a Steep, Brown Bank Exits: north, east, south, west. * W C>w A Ford in the River Bruinen Exits: north, east, south, west. The water is frozen solid. * W C>w look West of the Ford in the Bruinen *Kuntet the Dwarf* is here, riding a mountain mule. *an Elf* is here, riding a pack horse. Exits: =north=, east, south, west. The ground is frozen solid. * W C>West of the Ford in the Bruinen *Kuntet the Dwarf* is here, riding a mountain mule. *an Elf* is here, riding a pack horse. Zerabethulh (Z) is standing here. * W C> *an Elf* leaves west riding a pack horse. * W C>k *orc* They aren't here. * W C>bash Bash what or whom? Zerabethulh (Z) cleaves *Kuntet the Dwarf*'s body very hard and tickles it. *Kuntet the Dwarf* pounds Zerabethulh (Z)'s body extremely hard and tickles it. * W C>k *elf* They aren't here. * W C>k *dwarf* * W C> Alas! You failed to reach him through the melee. bash * W C> *Kuntet the Dwarf* panics, and attempts to flee. *Kuntet the Dwarf* leaves north riding a mountain mule. * W C>Bash what or whom? * W C>n k *dwarf* The bending road ascends a steep hillside. Bend in the Great East Road *Kuntet the Dwarf* is here, riding a mountain mule. Exits: north, =south=, =west=. * W C>You pound *Kuntet the Dwarf*'s right foot extremely hard. * W C *Kuntet the Dwarf*:Fine> *Kuntet the Dwarf* pounds your head extremely hard and tickles it. * W C HP:Fine *Kuntet the Dwarf*:Fine>bash Zerabethulh (Z) approaches *Kuntet the Dwarf*, trying to cleave him. *Kuntet the Dwarf* panics, and attempts to flee. Your victim has disappeared! *Kuntet the Dwarf* leaves west riding a mountain mule. * W C HP:Fine>w k *dwarf* Great East Road through a Rocky Gully *Kuntet the Dwarf* is here, riding a mountain mule. Exits: =east=, =west=. * W C HP:Fine>w You approach *Kuntet the Dwarf*, trying to pound him. * W C HP:Fine *Kuntet the Dwarf*:Fine>k *dwarf* No way! You are fighting for your life! Zerabethulh (Z) cleaves *Kuntet the Dwarf*'s body extremely hard. * W C HP:Fine *Kuntet the Dwarf*:Fine>You're already fighting! * W C HP:Fine *Kuntet the Dwarf*:Fine> *Kuntet the Dwarf* panics, and attempts to flee. *Kuntet the Dwarf* leaves west riding a mountain mule. * W C HP:Fine>w k *dwarf* w Great East Road West of a Gully *Kuntet the Dwarf* is here, riding a mountain mule. Exits: =east=, =west=. * W C HP:Fine>k *dwarf* You pound *Kuntet the Dwarf*'s body extremely hard. Zerabethulh (Z) approaches *Kuntet the Dwarf*, trying to cleave him. *Kuntet the Dwarf* pounds your body extremely hard and tickles it. * W C HP:Fine *Kuntet the Dwarf*:Fine>No way! You are fighting for your life! * W C HP:Fine *Kuntet the Dwarf*:Fine>You're already fighting! * W C HP:Fine *Kuntet the Dwarf*:Fine> Saving Sardaukar. * W C HP:Fine *Kuntet the Dwarf*:Fine> Zerabethulh (Z) sends *Kuntet the Dwarf* sprawling with a powerful bash. * W C HP:Fine *Kuntet the Dwarf*:Fine> You pound *Kuntet the Dwarf*'s right leg extremely hard. * W C HP:Fine *Kuntet the Dwarf*:Hurt>look Great East Road West of a Gully *Kuntet the Dwarf* is here, riding a mountain mule, fighting YOU. Zerabethulh (Z) is here, fighting *Kuntet the Dwarf*. * W C HP:Fine *Kuntet the Dwarf*:Hurt> Zerabethulh (Z) smiles viciously at *Kuntet the Dwarf*. * W C HP:Fine *Kuntet the Dwarf*:Hurt> Zerabethulh (Z) cleaves *Kuntet the Dwarf*'s left foot very hard and tickles it. * W C HP:Fine *Kuntet the Dwarf*:Hurt>exa kuntet You see nothing special about him. *Kuntet the Dwarf* has several bruises. *Kuntet the Dwarf* seems to have: A light wound at the body. *Kuntet the Dwarf* is using: a ring a bronze medallion a pale blue stone a pair of metal gauntlets (brand new) a blood-encrusted breastplate (brand new) a pair of plate greaves (brand new) a pair of plate vambraces (brand new) a great helm (brand new) a pair of iron-shod boots (used) a forest green cloak (brand new) a steel-shafted mattock a metal wall shield (brand new) a keyring with a few keys and a set of lock picks a leather backpack a broad silver belt a large skin a hooded brass lantern; it is lit a butcher knife (brand new) a fragrant-smelling bag a sable pouch a leather backpack * W C HP:Fine *Kuntet the Dwarf*:Hurt>say XP XP! Ok. You pound *Kuntet the Dwarf*'s left arm extremely hard. * W C HP:Fine *Kuntet the Dwarf*:Hurt> Zerabethulh (Z) brawls 'are you rdy to be reborn?!' * W C HP:Fine *Kuntet the Dwarf*:Hurt> *Kuntet the Dwarf* seems to have recovered his senses. Zerabethulh (Z) cleaves *Kuntet the Dwarf*'s left arm extremely hard. * W C HP:Fine *Kuntet the Dwarf*:Hurt> *Kuntet the Dwarf* panics, and attempts to flee. *Kuntet the Dwarf* leaves east riding a mountain mule. * W C HP:Fine>w k *dwarf* Great East Road Exits: north, =east=, south, =west=. * W C HP:Fine>They aren't here. * W C HP:Fine>k *dwarf* e They aren't here. * W C HP:Fine>k *dwarf* Great East Road West of a Gully Exits: =east=, =west=. * W C HP:Fine>They aren't here. * W C HP:Fine>e Great East Road through a Rocky Gully Exits: =east=, =west=. * W C HP:Fine>k *dwarf* e They aren't here. * W C HP:Fine>k *dwarf* Bend in the Great East Road *Kuntet the Dwarf* is here, riding a mountain mule. Exits: north, =south=, =west=. Zerabethulh (Z) approaches *Kuntet the Dwarf*, trying to cleave him. * W C HP:Fine>You pound *Kuntet the Dwarf*'s body extremely hard. * W C HP:Fine *Kuntet the Dwarf*:Wounded Zerabethulh (Z):Fine> *Kuntet the Dwarf* panics, but can't stop fighting to flee. * W C HP:Fine *Kuntet the Dwarf*:Wounded Zerabethulh (Z):Fine> *Kuntet the Dwarf* panics, and attempts to flee. *Kuntet the Dwarf* leaves south riding a mountain mule. * W C HP:Fine>s k *dwarf* The bending road descends along a steep hillside. West of the Ford in the Bruinen *Kuntet the Dwarf* is here, riding a mountain mule. Exits: =north=, east, south, west. * W C HP:Fine>You approach *Kuntet the Dwarf*, trying to pound him. * W C HP:Fine *Kuntet the Dwarf*:Wounded> *Kuntet the Dwarf* panics, and attempts to flee. *Kuntet the Dwarf* leaves west riding a mountain mule. * W C HP:Fine>w k *dwarf* As you walk uphill, you plunge into the higher parts of a forest. Elevated Woodland A woodpecker is here, tapping on a tree. A long-tailed bird watches you from the vegetation. A boar cub is playing here, and exploring the wide world. *Kuntet the Dwarf* is here, riding a mountain mule. Exits: east, south, west. *Kuntet the Dwarf* panics, and attempts to flee. *Kuntet the Dwarf* leaves east riding a mountain mule. * W C HP:Fine>They aren't here. * W C HP:Fine>e *Kuntet the Dwarf* has arrived from the east riding a mountain mule. *Kuntet the Dwarf* swiftly dodges Zerabethulh (Z)'s attempt to cleave him. * W C HP:Fine>k *dwarf* The wooded hillside gives way to a clear flatland. West of the Ford in the Bruinen Exits: =north=, east, south, west. * W C HP:Fine>They aren't here. * W C HP:Fine>w k *dwarf* As you walk uphill, you plunge into the higher parts of a forest. Elevated Woodland A woodpecker is here, tapping on a tree. A long-tailed bird watches you from the vegetation. A boar cub is playing here, and exploring the wide world. Zerabethulh (Z) is standing here. Exits: east, south, west. * W C HP:Fine>w They aren't here. * W C HP:Fine>k *dwarf* A Wind-beaten Hill Exits: east, south, west. * W C HP:Fine>w k *dwarf* *Kuntet the Dwarf* has arrived from the south riding a mountain mule. Zerabethulh leaves south. You pound *Kuntet the Dwarf*'s right foot very hard. * W C HP:Fine *Kuntet the Dwarf*:Wounded>No way! You are fighting for your life! * W C HP:Fine *Kuntet the Dwarf*:Wounded>w k *dwarf* You're already fighting! *Kuntet the Dwarf* panics, and attempts to flee. *Kuntet the Dwarf* leaves west riding a mountain mule. * W C HP:Fine>Zerabethulh (Z) has arrived from the south. Dispersed Pines along the Road *Kuntet the Dwarf* is here, riding a mountain mule. Exits: north, east, south, west. * W C HP:Fine>*Kuntet the Dwarf* leaves north riding a mountain mule. They aren't here. * W C HP:Fine>k *dwarf* They aren't here. * W C HP:Fine>n k *dwarf* Great East Road *Kuntet the Dwarf* is here, riding a mountain mule. Exits: north, =east=, south, =west=. * W C HP:Fine>You approach *Kuntet the Dwarf*, trying to pound him. Zerabethulh (Z) cleaves *Kuntet the Dwarf*'s right hand extremely hard. * W C HP:Fine *Kuntet the Dwarf*:Wounded> *Kuntet the Dwarf* panics, and attempts to flee. *Kuntet the Dwarf* leaves south riding a mountain mule. * W C HP:Fine>s k *dwarf* Dispersed Pines along the Road Exits: north, east, south, west. * W C HP:Fine>They aren't here. * W C HP:Fine>e k *dwarf* A Wind-beaten Hill Exits: east, south, west. * W C HP:Fine>e They aren't here. * W C HP:Fine>e Elevated Woodland A woodpecker is here, tapping on a tree. A boar cub is playing here, and exploring the wide world. Exits: east, south, west. * W C HP:Fine>k *dwarf* The wooded hillside gives way to a clear flatland. West of the Ford in the Bruinen *Teomyr the Beorning Man* is here, riding a trained horse. Exits: =north=, east, south, west. * W C HP:Fine>They aren't here. * W C HP:Fine> *Teomyr the Beorning Man* cleaves your body extremely hard. You feel a strong ache there! You pound *Teomyr the Beorning Man*'s right leg extremely hard and tickle it. * W C HP:Fine *Teomyr the Beorning Man*:Fine>w No way! You are fighting for your life! * W C HP:Fine *Teomyr the Beorning Man*:Fine>w No way! You are fighting for your life! * W C HP:Fine *Teomyr the Beorning Man*:Fine> Zerabethulh (Z) strongly cleaves *Teomyr the Beorning Man*'s right leg and tickles it. * W C HP:Fine *Teomyr the Beorning Man*:Fine> *Vidomina the Eriadorian Woman* has arrived from the north riding a warhorse. * W C HP:Fine *Teomyr the Beorning Man*:Fine> *Vidomina the Eriadorian Woman*'s blade starts to glow very brightly! * W C HP:Fine *Teomyr the Beorning Man*:Fine>flee You flee head over heels. A Ford in the River Bruinen *Silwyth the Noldorin Elf* is standing here. Exits: north, east, south, west. The water is frozen solid. * W C HP:Fine>w West of the Ford in the Bruinen *Teomyr the Beorning Man* is here, riding a trained horse, fighting Zerabethulh (Z). Zerabethulh (Z) is here, fighting *Teomyr the Beorning Man*. *Vidomina the Eriadorian Woman* is here, riding a warhorse. Exits: =north=, east, south, west. The ground is frozen solid. * W C HP:Fine>w As you walk uphill, you plunge into the higher parts of a forest. Elevated Woodland A woodpecker is here, tapping on a tree. A boar cub is playing here, and exploring the wide world. Exits: east, south, west. * W C HP:Fine>w A Wind-beaten Hill Exits: east, south, west. * W C HP:Fine>w Dispersed Pines along the Road Exits: north, east, south, west. * W C HP:Fine>tm tr mule You carefully examine the ground around you, looking for tracks... You see some tracks of a mountain mule leading west (done less than 1 hour ago). * W C HP:Fine>na was he on mule Ok. * W C HP:Fine>w Meadow Dotted in Pine Trees Exits: north, east, south, west. You see some tracks of a mountain mule leading west (done less than 1 hour ago). * W C HP:Fine>w Meadow beside the Road Exits: north, east, south, west. The clouds begin to disappear. You see some tracks of a mountain mule leading west (done less than 1 hour ago). * W C HP:Fine>tz going w tell zerabethulh going w Ok. * W C HP:Fine>w Stony Meadow Exits: north, east, south, west. You see some tracks of a mountain mule leading west (done less than 1 hour ago). * W C HP:Fine>w A swift wind blows through the meadow out of the north. Boundless Meadow Exits: north, east, south, west. You see some tracks of a mountain mule leading west (done less than 1 hour ago). * W C HP:Fine>w A swift wind blows through the meadow out of the east. Boundless Meadow Exits: north, east, south, west. You see some tracks of a mountain mule leading south (done less than 1 hour ago). * W C HP:Fine>s The wind swirls through the meadow out of the north. Boundless Meadow Exits: north, east, south, west. You see some tracks of a mountain mule leading east (done less than 1 hour ago). * W C HP:Fine>w Cultivated Fields An orchid of light violet petals blossoms nearby. A roe deer is standing here, watching the terrain while chewing the vegetation. A roe deer is standing here, watching the terrain while chewing the vegetation. Exits: north, east, south, west. e You stop tracking your victim. * W C HP:Fine>Zerabethulh tells you 'reggin sum mvs =P' Boundless Meadow Exits: north, east, south, west. * W C HP:Fine>e A strange breeze follows you from the west, swaying the grass behind you. Boundless Meadow Exits: north, east, south, west. * W C HP:Fine>s A strong headwind slows your progress. Boundless Meadow Exits: north, east. * W C HP:Fine>e A swirling breeze blows at you from all directions. Boundless Meadow Exits: north, (east), west. * W C HP:Fine>e The swirling breeze suddenly stops. A Deep Depression A brown fox is here, looking for some rabbits to chew up. Exits: north, east, (west). * W C HP:Fine>e On an Open Plain A restless rabbit bounces around. Exits: north, east, west. You begin to see some clouds. * W C HP:Fine Move:Tired>e Sheltered Lowlands Exits: north, east, west. * W C HP:Fine Move:Tired>e Evergreen Forest A fierce boar is here, grunting at you. A boar cub is playing here, and exploring the wide world. Exits: north, east, west. * W C HP:Fine Move:Tired>e Lush Forest Overlooking the River A long-tailed bird watches you from the vegetation. Exits: north, west. * W C HP:Fine Move:Tired>e Alas, you cannot go that way... A wood partridge leaves west. * W C HP:Fine Move:Tired>n An Evergreen Woodland A brown fox is here, looking for some rabbits to chew up. Exits: north, south, west. * W C HP:Fine Move:Tired>n Elevated Woodland A woodpecker is here, tapping on a tree. A boar cub is playing here, and exploring the wide world. Exits: east, south, west. * W C HP:Fine Move:Tired>tm tr mule You carefully examine the ground around you, looking for tracks... You see some tracks of a mountain mule leading east (done less than 1 hour ago). * W C HP:Fine Move:Tired>tz going beack e tell zerabethulh going beack e Ok. * W C HP:Fine Move:Tired>e The wooded hillside gives way to a clear flatland. West of the Ford in the Bruinen *Teomyr the Beorning Man* is here, riding a trained horse. *Kuntet the Dwarf* is here trying to concentrate, riding a mountain mule. Exits: =north=, east, south, west. Aha, you have found your victim! * W C HP:Fine Move:Tired> *Kuntet the Dwarf* utters the words 'judicandus dies' * W C HP:Fine Move:Tired> k *dwarf* * W C HP:Fine Move:Tired>You pound *Kuntet the Dwarf*'s body extremely hard and shatter it. Your victim is shocked by your hit! *Kuntet the Dwarf* pounds your head very hard and tickles it. * W C HP:Fine Move:Tired *Kuntet the Dwarf*:Wounded> *Teomyr the Beorning Man* cleaves your right arm extremely hard and tickles it. * W C HP:Fine Move:Tired *Kuntet the Dwarf*:Wounded> *Kuntet the Dwarf* panics, and attempts to flee. *Kuntet the Dwarf* leaves north riding a mountain mule. * W C HP:Fine Move:Tired *Teomyr the Beorning Man*:Fine>flee Zerabethulh tells you '*a Tarkhnarb Orc* confidently draws a scimitar. hahaha =P' You flee head over heels. As you walk uphill, you plunge into the higher parts of a forest. Elevated Woodland A woodpecker is here, tapping on a tree. A boar cub is playing here, and exploring the wide world. Exits: east, south, west. * W C HP:Fine Move:Tired>w A Wind-beaten Hill Exits: east, south, west. * W C HP:Fine Move:Tired> *Teomyr the Beorning Man* has arrived from the east riding a trained horse. * W C HP:Fine Move:Tired> *Teomyr the Beorning Man* cleaves your right arm extremely hard. * W C HP:Fine Move:Tired *Teomyr the Beorning Man*:Fine>w No way! You are fighting for your life! * W C HP:Fine Move:Tired *Teomyr the Beorning Man*:Fine>flee PANIC! You can't quit the fight! * W C HP:Fine Move:Tired *Teomyr the Beorning Man*:Fine> You pound *Teomyr the Beorning Man*'s left hand extremely hard. * W C HP:Fine Move:Tired *Teomyr the Beorning Man*:Fine> You flee head over heels. Elevated Woodland A woodpecker is here, tapping on a tree. A boar cub is playing here, and exploring the wide world. Exits: east, south, west. * W C HP:Fine Move:Tired>w A Wind-beaten Hill *Teomyr the Beorning Man* is here, riding a trained horse. Exits: east, south, west. * W C HP:Fine Move:Tired>n Alas, you cannot go that way... *Teomyr the Beorning Man* leaves east riding a trained horse. * W C HP:Fine Move:Tired>w Dispersed Pines along the Road Exits: north, east, south, west. * W C HP:Fine Move:Tired>n Great East Road Exits: north, =east=, south, =west=. * W C HP:Fine Move:Tired>e k *dwarf* Great East Road West of a Gully Exits: =east=, =west=. * W C HP:Fine Move:Tired>e They aren't here. * W C HP:Fine Move:Tired>e Great East Road through a Rocky Gully Exits: =east=, =west=. * W C HP:Fine Move:Tired>Bend in the Great East Road Exits: north, =south=, =west=. * W C HP:Fine Move:Tired>e Alas, you cannot go that way... * W C HP:Fine Move:Tired>s The bending road descends along a steep hillside. West of the Ford in the Bruinen *Kuntet the Dwarf* is here, riding a mountain mule. Exits: =north=, east, south, west. * W C HP:Fine Move:Tired>k *dwarf* *Kuntet the Dwarf* leaves east riding a mountain mule. They aren't here. * W C HP:Fine Move:Tired>bash Bash what or whom? * W C HP:Fine Move:Tired>e k *dwarf* A Ford in the River Bruinen *Kuntet the Dwarf* is here, riding a mountain mule. Exits: north, east, south, west. The water is frozen solid. * W C HP:Fine Move:Slow>*Kuntet the Dwarf* leaves west riding a mountain mule. They aren't here. * W C HP:Fine Move:Slow>bash Bash what or whom? * W C HP:Fine Move:Slow>w West of the Ford in the Bruinen *Kuntet the Dwarf* is here, riding a mountain mule. Exits: =north=, east, south, west. The ground is frozen solid. * W C HP:Fine Move:Slow>k *dwarf* You pound *Kuntet the Dwarf*'s head extremely hard. *Kuntet the Dwarf* pounds your body very hard and tickles it. * W C HP:Fine Move:Slow *Kuntet the Dwarf*:Wounded>bash *Kuntet the Dwarf* panics, but can't stop fighting to flee. *Kuntet the Dwarf* panics, and attempts to flee. Your victim has disappeared! *Kuntet the Dwarf* leaves west riding a mountain mule. * W C HP:Fine Move:Slow>w k *dwarf* As you walk uphill, you plunge into the higher parts of a forest. Elevated Woodland A woodpecker is here, tapping on a tree. A boar cub is playing here, and exploring the wide world. *Kuntet the Dwarf* is here, riding a mountain mule. Exits: east, south, west. * W C HP:Fine Move:Slow>You approach *Kuntet the Dwarf*, trying to pound him. * W C HP:Fine Move:Slow *Kuntet the Dwarf*:Wounded> *Kuntet the Dwarf* panics, and attempts to flee. *Kuntet the Dwarf* leaves south riding a mountain mule. * W C HP:Fine Move:Slow>k *dwarf* They aren't here. * W C HP:Fine Move:Slow>s k *dwarf* An Evergreen Woodland *Kuntet the Dwarf* is here, riding a mountain mule. Exits: north, south, west. * W C HP:Fine Move:Slow>You approach *Kuntet the Dwarf*, trying to pound him. * W C HP:Fine Move:Slow *Kuntet the Dwarf*:Wounded> You pound *Kuntet the Dwarf*'s body very hard. * W C HP:Fine Move:Slow *Kuntet the Dwarf*:Wounded> *Kuntet the Dwarf* panics, and attempts to flee. *Kuntet the Dwarf* leaves north riding a mountain mule. * W C HP:Fine Move:Slow>n k *dwarf* Elevated Woodland A woodpecker is here, tapping on a tree. A boar cub is playing here, and exploring the wide world. *Kuntet the Dwarf* is here, riding a mountain mule. *Teomyr the Beorning Man* is here, riding a trained horse. Exits: east, south, west. * W C HP:Fine Move:Slow>You approach *Kuntet the Dwarf*, trying to pound him. *Teomyr the Beorning Man* leaves west riding a trained horse. * W C HP:Fine Move:Slow *Kuntet the Dwarf*:Wounded>bash *Teomyr the Beorning Man* has arrived from the west riding a trained horse. *Kuntet the Dwarf* panics, and attempts to flee. Your victim has disappeared! *Kuntet the Dwarf* leaves west riding a mountain mule. * W C HP:Fine Move:Slow> *Teomyr the Beorning Man* cleaves your head hard and tickles it. * W C HP:Hurt Move:Slow *Teomyr the Beorning Man*:Fine>flee *Kuntet the Dwarf* has arrived from the west riding a mountain mule. You flee head over heels. The wooded hillside gives way to a clear flatland. West of the Ford in the Bruinen Exits: =north=, east, south, west. * W C HP:Hurt Move:Weak>w As you walk uphill, you plunge into the higher parts of a forest. Elevated Woodland A woodpecker is here, tapping on a tree. A boar cub is playing here, and exploring the wide world. *Teomyr the Beorning Man* is here, riding a trained horse. *Kuntet the Dwarf* is here, riding a mountain mule. Exits: east, south, west. * W C HP:Hurt Move:Weak>w *Teomyr the Beorning Man* quickly approaches, trying to cleave you. You pound *Teomyr the Beorning Man*'s body extremely hard. * W C HP:Hurt Move:Weak *Teomyr the Beorning Man*:Fine>No way! You are fighting for your life! * W C HP:Hurt Move:Weak *Teomyr the Beorning Man*:Fine>k *dwarf* You're already fighting! * W C HP:Hurt Move:Weak *Teomyr the Beorning Man*:Fine>flee You flee head over heels. An Evergreen Woodland Exits: north, south, west. * W C HP:Hurt Move:Weak>w Green, Wooded Hillside A fierce boar is here, grunting at you. A brown fox is here, looking for some rabbits to chew up. Exits: north, east, south, west. * W C HP:Hurt Move:Weak>fla [get zaugurz-draught pack] [quaff zaugurz-draught] You get a small metal flask from a leather backpack. * W C HP:Hurt Move:Weak>Ok. The strong mixture leaves your blood burning and your limbs aching, yet you feel strangely revitalized. * W C HP:Hurt>n A Wind-beaten Hill Exits: east, south, west. * W C HP:Hurt>e Elevated Woodland A woodpecker is here, tapping on a tree. A boar cub is playing here, and exploring the wide world. *Kuntet the Dwarf* is here, riding a mountain mule. Exits: east, south, west. * W C HP:Hurt> *Kuntet the Dwarf* leaves south riding a mountain mule. * W C HP:Hurt>k *dwarf* They aren't here. * W C HP:Hurt>w A Wind-beaten Hill Exits: east, south, west. * W C HP:Hurt>s k *dwarf* Green, Wooded Hillside A fierce boar is here, grunting at you. A brown fox is here, looking for some rabbits to chew up. Exits: north, east, south, west. * W C HP:Hurt>They aren't here. * W C HP:Hurt Move:Tired>e k *dwarf* An Evergreen Woodland *Teomyr the Beorning Man* is here, riding a trained horse. Exits: north, south, west. * W C HP:Hurt Move:Tired>They aren't here. * W C HP:Hurt Move:Tired>s *Teomyr the Beorning Man* cleaves your body extremely hard. You feel a strong ache there! You pound *Teomyr the Beorning Man*'s right foot extremely hard. Your victim is shocked by your hit! * W C HP:Hurt Move:Tired *Teomyr the Beorning Man*:Hurt>k *dwarf* No way! You are fighting for your life! * W C HP:Hurt Move:Tired *Teomyr the Beorning Man*:Hurt>They aren't here. * W C HP:Hurt Move:Tired *Teomyr the Beorning Man*:Hurt>flee You flee head over heels. Lush Forest Overlooking the River A long-tailed bird watches you from the vegetation. Exits: north, west. * W C HP:Hurt Move:Tired>s Alas, you cannot go that way... * W C HP:Hurt Move:Tired>w Evergreen Forest A boar cub is playing here, and exploring the wide world. Exits: north, east, west. * W C HP:Hurt Move:Tired>w Sheltered Lowlands A restless rabbit bounces around. Exits: north, east, west. * W C HP:Hurt Move:Tired>n A Small Clump of Pines in the Grasslands Exits: north, east, south, west. * W C HP:Hurt Move:Tired>n Dispersed Pines along the Road Exits: north, east, south, west. * W C HP:Hurt Move:Tired>e A Wind-beaten Hill Exits: east, south, west. * W C HP:Hurt Move:Tired>tm tr mule You carefully examine the ground around you, looking for tracks... You see some tracks of a mountain mule leading east (done less than 1 hour ago). * W C HP:Hurt Move:Tired>e Elevated Woodland A woodpecker is here, tapping on a tree. A boar cub is playing here, and exploring the wide world. Exits: east, south, west. e You see some tracks of a mountain mule leading east (done less than 1 hour ago). * W C HP:Hurt Move:Tired>The wooded hillside gives way to a clear flatland. West of the Ford in the Bruinen *Kuntet the Dwarf* is here, riding a mountain mule. Exits: =north=, east, south, west. Aha, you have found your victim! * W C HP:Hurt Move:Tired>k *dwarf* You pound *Kuntet the Dwarf*'s right hand extremely hard. * W C HP:Hurt Move:Tired *Kuntet the Dwarf*:Wounded>bash *Kuntet the Dwarf* panics, and attempts to flee. Your victim has disappeared! *Kuntet the Dwarf* leaves east riding a mountain mule. * W C HP:Hurt Move:Tired>e k *dwarf* A Ford in the River Bruinen *Kuntet the Dwarf* is here, riding a mountain mule. Exits: north, east, south, west. The water is frozen solid. * W C HP:Hurt Move:Tired>You approach *Kuntet the Dwarf*, trying to pound him. * W C HP:Hurt Move:Tired *Kuntet the Dwarf*:Wounded> *Kuntet the Dwarf* panics, and attempts to flee. *Kuntet the Dwarf* leaves east riding a mountain mule. * W C HP:Hurt Move:Tired>e k *dwarf* A Path along a Steep, Brown Bank *Shake the Tarkhnarb Orc* is standing here. *Mrsina the Tarkhnarb Orc* is standing here. *Balthazar the Black Númenórean* is standing here. *Wilma the Cave Troll* is standing here. *Disco the Black Númenórean* is standing here. Exits: north, east, south, west. The ground is frozen solid. * W C HP:Hurt Move:Tired>They aren't here. * W C HP:Hurt Move:Tired>e Junction in the Path *Kuntet the Dwarf* is here, riding a mountain mule. Exits: north, east, south, west. * W C HP:Hurt Move:Tired>e Zerabethulh tells you 'bah.. manaja and lowyn on me.. i slowly make my way to the caves..' * W C HP:Hurt Move:Tired>Path to the Misty Mountains A large rabbit looks peacefully at you, ready to dart away. Exits: north, east, south, west. * W C HP:Hurt Move:Tired>s *Kuntet the Dwarf* has arrived from the west riding a mountain mule. * W C HP:Hurt Move:Tired>Folded Lands Exits: north, east, south, west. * W C HP:Hurt Move:Tired>n k *dwarf* Path to the Misty Mountains A large rabbit looks peacefully at you, ready to dart away. Exits: north, east, south, west. * W C HP:Hurt Move:Tired>They aren't here. * W C HP:Hurt Move:Tired> *Shake the Tarkhnarb Orc* has arrived from the west. *Mrsina the Tarkhnarb Orc* has arrived from the west. *Balthazar the Black Númenórean* has arrived from the west. *Disco the Black Númenórean* has arrived from the west. * W C HP:Hurt Move:Tired>k *dwarf* They aren't here. * W C HP:Hurt Move:Tired>e Bend in the Path to the Misty Mountains A partridge attempts to hide in the undergrowth. *Wilma the Cave Troll* is standing here. Exits: north, east, south, west. * W C HP:Hurt Move:Slow> *Wilma the Cave Troll* leaves north. *Ziggin the Dwarf* has arrived from the east. *Üdgrúg the Dwarf* has arrived from the east. * W C HP:Hurt Move:Tired> *Shake the Tarkhnarb Orc* has arrived from the west. *Mrsina the Tarkhnarb Orc* has arrived from the west. *Balthazar the Black Númenórean* has arrived from the west. *Disco the Black Númenórean* has arrived from the west. * W C HP:Hurt Move:Tired>k *dwarf* You pound *Ziggin the Dwarf*'s right arm extremely hard. Your victim is shocked by your hit! A partridge leaves west. *Ziggin the Dwarf* pounds your right leg extremely hard. * W C HP:Hurt Move:Slow *Ziggin the Dwarf*:Hurt>s No way! You are fighting for your life! * W C HP:Hurt Move:Slow *Ziggin the Dwarf*:Hurt>flee *Mrsina the Tarkhnarb Orc* smites *Ziggin the Dwarf*'s left leg extremely hard. *Shake the Tarkhnarb Orc* lightly slashes *Ziggin the Dwarf*'s left arm and tickles it. * W C HP:Hurt Move:Slow *Ziggin the Dwarf*:Hurt>s You will attempt to flee! * W C HP:Hurt Move:Slow *Ziggin the Dwarf*:Hurt>s No way! You are fighting for your life! You flee head over heels. Bend in the Path to the Misty Mountains Exits: north, east, south, west. * W C HP:Hurt Move:Slow>Bend in the Path to the Misty Mountains *Ziggin the Dwarf* is here, fighting *Shake the Tarkhnarb Orc*. *Üdgrúg the Dwarf* is standing here. *Shake the Tarkhnarb Orc* is here, fighting *Ziggin the Dwarf*. *Mrsina the Tarkhnarb Orc* is here, fighting *Ziggin the Dwarf*. *Balthazar the Black Númenórean* is standing here. *Disco the Black Númenórean* is standing here trying to concentrate. Exits: north, east, south, west. * W C HP:Hurt Move:Slow> *Ziggin the Dwarf* panics, and attempts to flee. *Ziggin the Dwarf* leaves west. * W C HP:Hurt Move:Slow>s Edge of a Range of Hills Exits: north, east, south, west. * W C HP:Hurt Move:Slow>s Mouth of a Sheltered Valley Exits: north, east, west. * W C HP:Hurt Move:Slow>e Valley Side Exits: east, west. The clouds begin to disappear. * W C HP:Hurt Move:Slow>score 221/450 hits and 25/158 moves. * W C HP:Hurt Move:Slow>tz hmm tell zerabethulh hmm Ok. * W C HP:Hurt Move:Slow>e Valley Side Exits: north, east, west. * W C HP:Hurt Move:Slow>n Broken Hills A small and tough weed grows here. A large rabbit looks peacefully at you, ready to dart away. Exits: east, south, west, down. * W C HP:Hurt Move:Slow>n Alas, you cannot go that way... * W C HP:Hurt Move:Slow>e Broken Hills Exits: north, west. * W C HP:Hurt Move:Slow>tz he fucked tell zerabethulh he fucked Ok. * W C HP:Hurt Move:Slow>n Foot of the Broken Hills Exits: north, east, south. * W C HP:Hurt Move:Slow>tz but tons of darkies tell zerabethulh but tons of darkies Ok. * W C HP:Hurt Move:Slow>n Path to the Misty Mountains Exits: north, east, south, west. * W C HP:Hurt Move:Slow>n High Moors Exits: east, south, west. * W C HP:Hurt Move:Slow>e High Moors *Wilma the Cave Troll* is standing here. Exits: north, east, south, west. * W C HP:Hurt Move:Slow>k *dwarf* They aren't here. * W C HP:Hurt Move:Slow>e High Moors Exits: north, east, south, west. * W C HP:Hurt Move:Slow>e High Moor Exits: north, east, south, west. * W C HP:Hurt Move:Slow>e Bend in the Path A fallow deer is grazing peacefully here. Exits: north, east, south, west. * W C HP:Hurt Move:Slow>n Small Glade Among the Silvery Firs Exits: north, east, south, west. * W C HP:Hurt Move:Slow>e A Wooded Dell of Silvery Firs Exits: north, south, west. * W C HP:Hurt Move:Slow>n A Rough Trail A large elk is standing here, chewing grass and leaves. Exits: north, east, south. * W C HP:Hurt Move:Slow>n Ford in the Bruinen Exits: north, east, south, west. Thick ice covers the water. * W C HP:Hurt Move:Slow>n A Rough Trail Exits: north, east, south. The ground is very frosty. * W C HP:Hurt Move:Weak>tm tr mule You carefully examine the ground around you, looking for tracks... Zerabethulh tells you 'well so am i kinda =)' tz meet wild forest? Inactivity timeout postponed... You stop searching. * W C HP:Hurt Move:Slow>n tell zerabethulh meet wild forest? Ok. * W C HP:Hurt Move:Slow>Bend in the Trail Exits: north, east, south, west. * W C HP:Hurt Move:Slow>e Outskirts of a Pine Forest Exits: north, east, south, west. * W C HP:Hurt Move:Slow> Zerabethulh tells you 'i got draughts ofcourse =P' * W C HP:Hurt Move:Slow>e Dense Pine Forest A huge, black wolf is here, ready to devour. A black wolf pads restlessly, looking for its next prey. A black wolf pads restlessly, looking for its next prey. Exits: north, east, south, west. o W C HP:Hurt Move:Slow>e In the Grass Exits: east, south, west. * W C HP:Hurt Move:Weak>e Zerabethulh tells you 'im n crossing..' Path to the High Pass Exits: north, east, =south=, west. You feel stronger, as the skies grow darker... * W C HP:Hurt Move:Weak>n Path to the Mountains Exits: north, south. * W C HP:Hurt Move:Weak>tz hehe brt tell zerabethulh hehe brt Ok. * W C HP:Hurt Move:Slow>n Path to the Mountains Exits: north, south. * W C HP:Hurt Move:Slow>n Path to the Mountains Exits: north, south, west. * W C HP:Hurt Move:Weak>n Bend in the path Exits: north, south, west. * W C HP:Hurt Move:Weak>e Alas, you cannot go that way... * W C HP:Hurt Move:Weak>n Rolling Hills A rabbit is here eyeing your presence warily. A rabbit is here eyeing your presence warily. Exits: north, east, south, west. * W C HP:Hurt Move:Weak>e Rolling Hills Exits: north, west. * W C HP:Hurt Move:Weak>- cha mood wimpy Ok. * W C HP:Hurt Move:Weak>score Zerabethulh tells you 'n n w i am..' * W C HP:Hurt Move:Weak>235/450 hits and 12/158 moves. * W C HP:Hurt Move:Weak>tz i used 1 flask tell zerabethulh i used 1 flask Ok. Zerabethulh tells you 'of crossing..' * W C HP:Hurt Move:Weak> Saving Sardaukar. * W C HP:Hurt Move:Weak>tz 12 mvs atm tell zerabethulh 12 mvs atm Ok. * W C HP:Hurt Move:Slow>n Zerabethulh tells you 'nods.. me to..' Rolling Hills Exits: east, south. * W C HP:Hurt Move:Weak>e Rolling Hills A small and tough weed grows here. A small grasshopper clings to a blade of grass, ready to spring. Exits: north, east, west. * W C HP:Hurt Move:Weak>n Loudwater Plains Exits: north, east, south, west. * W C HP:Hurt Move:Weak>n Loudwater Plains Exits: north, east, south, west. * W C HP:Hurt Move:Weak>e Loudwater Plains Exits: north, east, south, west. * W C HP:Hurt Move:Weak>e Loudwater Plains A grey wolf is here, snarling aggressively. Exits: north, east, south, west. * W C HP:Hurt Move:Weak>n Path to the Mountains Exits: north, east, south, west. * W C HP:Hurt Move:Weak> Zerabethulh tells you 'i got 6 flasks left..' * W C HP:Hurt Move:Weak>e Bend in the path Exits: north, east, south, west. * W C HP:Hurt Move:Weak>n Bend in the path Exits: east, south, west. * W C HP:Hurt Move:Weak>e Zerabethulh tells you '33 mvs..' Path to the Mountains A brown fox is here, looking for some rabbits to chew up. Exits: north, east, south, west. * W C HP:Hurt Move:Weak>n A brown fox leaves west. * W C HP:Hurt Move:Weak>Trail Exits: north, south, west. * W C HP:Hurt Move:Weak>n Crossing in the Trail Exits: north, east, south, west. * W C HP:Hurt Move:Weak>n Ford in the River Bruinen Exits: north, east, south, west. The water is frozen solid. * W C HP:Hurt Move:Weak>n Bend in the Trail Exits: east, south, west. The ground is frozen solid. * W C HP:Hurt Move:Weak>w Trail under the Cliffs Zerabethulh (Z) is here, fighting *Manaja the Sindarin Elf*. *Lowyn the Rohir Woman* is here trying to concentrate, riding a horse of the Rohirrim. *Glaref the Half-Elf* is here trying to concentrate, riding a horse of the Rohirrim driven by *Lowyn the Rohir Woman*. *Manaja the Sindarin Elf* is here, riding a pack horse, fighting Zerabethulh (Z). Exits: east, west. Zerabethulh (Z) panics, and attempts to flee. Zerabethulh leaves east. * W C HP:Hurt Move:Weak> *Glaref the Half-Elf* begins some strange incantations... *Lowyn the Rohir Woman* begins some strange incantations... * W C HP:Hurt Move:Weak> *Manaja the Sindarin Elf* quickly approaches, trying to slash you. You pound *Manaja the Sindarin Elf*'s left leg and tickle it. * W C HP:Hurt Move:Weak *Manaja the Sindarin Elf*:Fine>e No way! You are fighting for your life! * W C HP:Hurt Move:Weak *Manaja the Sindarin Elf*:Fine>flee e *Glaref the Half-Elf* utters the words 'eugszr zzur' *Glaref the Half-Elf* makes your evil soul suffer with his goodness. You flee head over heels. PANIC! You couldn't escape! * W C HP:Wounded Move:Weak *Manaja the Sindarin Elf*:Fine>e *Glaref the Half-Elf* begins some strange incantations... No way! You are fighting for your life! * W C HP:Wounded Move:Weak *Manaja the Sindarin Elf*:Fine>e No way! You are fighting for your life! * W C HP:Wounded Move:Weak *Manaja the Sindarin Elf*:Fine>No way! You are fighting for your life! *Lowyn the Rohir Woman* utters the words 'eugszr zzur' *Lowyn the Rohir Woman* makes your evil soul suffer with her goodness. That really HURT! You wish that your wounds would stop BLEEDING so much! You flee head over heels. PANIC! You couldn't escape! * W C HP:Awful Move:Weak *Manaja the Sindarin Elf*:Fine>fla [get zaugurz-draught pack] [quaff zaugurz-draught] *Lowyn the Rohir Woman* and *Glaref the Half-Elf* leave east riding a horse of the Rohirrim. * W C HP:Awful Move:Weak *Manaja the Sindarin Elf*:Fine>You get a small metal flask from a leather backpack. * W C HP:Awful Move:Weak *Manaja the Sindarin Elf*:Fine>flee flee Ok. The strong mixture leaves your blood burning and your limbs aching, yet you feel strangely revitalized. * W C HP:Awful Move:Tired *Manaja the Sindarin Elf*:Fine>e You are already attempting to flee! You flee head over heels. Bend in the Trail *Lowyn the Rohir Woman* is here, riding a horse of the Rohirrim. *Glaref the Half-Elf* is here, riding a horse of the Rohirrim driven by *Lowyn the Rohir Woman*. Exits: east, south, west. * W C HP:Awful Move:Tired>e You flee head over heels. Hastily Built Bridge Over a River Exits: north, east, south, west. The water is frozen solid. * W C HP:Awful Move:Tired>e Steppes Exits: north, east, south, west. The ground is frozen solid. * W C HP:Awful Move:Tired>e s Steppes Exits: north, east, south, west. * W C HP:Awful Move:Tired>A ferocious warg has arrived from the north. s You carefully try to walk on the frozen water. Tributary of the Bruinen Exits: east, south, west. The water is frozen solid. * W C HP:Awful Move:Tired>You carefully try to walk on the frozen water. Tributary of the Bruinen Exits: north, east, west. * W C HP:Awful Move:Tired>Alas, you cannot go that way... * W C HP:Awful Move:Tired>Alas, you cannot go that way... * W C HP:Awful Move:Tired>e You carefully try to walk on the frozen water. Tributary of the Bruinen Exits: east, west. * W C HP:Awful Move:Slow>e You carefully try to walk on the frozen water. Tributary of the Bruinen Exits: north, west. * W C HP:Awful Move:Slow>n Zerabethulh tells you 'they here, i run mossy' You carefully try to walk on the frozen water. Tributary of the Bruinen Exits: east, south. * W C HP:Awful Move:Slow>close ${exit} You don't see any exit here. *Manaja the Sindarin Elf* has arrived from the south riding a pack horse. * W C HP:Awful Move:Slow>score *Manaja the Sindarin Elf* leaves east riding a pack horse. * W C HP:Awful Move:Slow>e 20/450 hits and 26/158 moves. * W C HP:Awful Move:Slow>You carefully try to walk on the frozen water. Tributary of the Bruinen *Manaja the Sindarin Elf* is here, riding a pack horse. Exits: north, west. *Manaja the Sindarin Elf* leaves west riding a pack horse. * W C HP:Awful Move:Slow>e Alas, you cannot go that way... * W C HP:Awful Move:Slow>n You carefully try to walk on the frozen water. Tributary of the Bruinen Exits: east, south. * W C HP:Awful Move:Slow>e n You carefully try to walk on the frozen water. Tributary of the Bruinen Exits: north, west. * W C HP:Awful Move:Slow>e You carefully try to walk on the frozen water. Tributary of the Bruinen Exits: east, south. * W C HP:Awful Move:Slow>n You carefully try to walk on the frozen water. Tributary of the Bruinen Exits: east, west. * W C HP:Awful Move:Slow>e Alas, you cannot go that way... * W C HP:Awful Move:Slow>n You carefully try to walk on the frozen water. Tributary of the Bruinen Exits: east, west. * W C HP:Awful Move:Weak>e Alas, you cannot go that way... * W C HP:Awful Move:Weak>You carefully try to walk on the frozen water. Tributary of the Bruinen Exits: east, west. You begin to see some clouds. * W C HP:Awful Move:Weak>n Alas, you cannot go that way... * W C HP:Awful Move:Weak>e You carefully try to walk on the frozen water. Tributary of the Bruinen Exits: north, west. * W C HP:Awful Move:Weak>e n Alas, you cannot go that way... *Manaja the Sindarin Elf* has arrived from the west riding a pack horse. * W C HP:Awful Move:Weak>You carefully try to walk on the frozen water. Tributary of the Bruinen Exits: north, east, south. * W C HP:Awful Move:Weak>e e You carefully try to walk on the frozen water. Tributary of the Bruinen Exits: east, west. * W C HP:Awful Move:Weak>You carefully try to walk on the frozen water. Tributary of the Bruinen Exits: east, west. * W C HP:Awful Move:Fainting>e You carefully try to walk on the frozen water. Tributary of the Bruinen Exits: east, west. * W C HP:Awful Move:Exhausted>e You carefully try to walk on the frozen water. You are too exhausted. *Manaja the Sindarin Elf* has arrived from the west riding a pack horse. * W C HP:Awful Move:Fainting> *Manaja the Sindarin Elf* leaves east riding a pack horse. * W C HP:Awful Move:Fainting>föa Arglebargle, glop-glyf!?! * W C HP:Awful Move:Fainting> *Manaja the Sindarin Elf* has arrived from the east riding a pack horse. * W C HP:Awful Move:Fainting> *Manaja the Sindarin Elf* tries to slash you, but your parry is successful. You wish that your wounds would stop BLEEDING so much! * W C HP:Awful Move:Fainting *Manaja the Sindarin Elf*:Fine>fla [get zaugurz-draught pack] [quaff zaugurz-draught] You get a small metal flask from a leather backpack. * W C HP:Awful Move:Fainting *Manaja the Sindarin Elf*:Fine>flee Ok. The strong mixture leaves your blood burning and your limbs aching, yet you feel strangely revitalized. * W C HP:Awful Move:Tired *Manaja the Sindarin Elf*:Fine>e All you can do right now, is think about the stars! * W C HP:Awful Move:Tired *Manaja the Sindarin Elf*:Fine>e All you can do right now, is think about the stars! * W C HP:Awful Move:Tired *Manaja the Sindarin Elf*:Fine>All you can do right now, is think about the stars! * W C HP:Awful Move:Tired *Manaja the Sindarin Elf*:Fine>flee All you can do right now, is think about the stars! * W C HP:Awful Move:Tired *Manaja the Sindarin Elf*:Fine>e e All you can do right now, is think about the stars! * W C HP:Awful Move:Tired *Manaja the Sindarin Elf*:Fine>All you can do right now, is think about the stars! * W C HP:Awful Move:Tired *Manaja the Sindarin Elf*:Fine> You are dead! Sorry... o W C HP:Awful Move:Tired>look The Frozen North A pool with many big pieces of ice floating in it is here. A piece of raw meat is on the ground. There are nine strips of dried meat here. DUH!